There is no need to tell every single one of your subjects what to do - that would be impossible, because there can be thousands of them! Instead, all you need to do is order them to build a building somewhere, and the builders will come. It is your job to lay out the roads as efficiently as possible.Īnother refreshing aspect of the game is the way you command your clan. This is done by carriers, and those carriers always walk along the roads. For example, a system of roads plays a central role in your economy: all the goods that are harvested and processed by the tribe must be transported from one building to the next. However, if you want to rule the world, you will have to train soldiers and fight. Some of them may be friendly and you may eventually trade with them. The economic network is complex and different in the four tribes (Barbarians, Empire, Atlanteans, and Frisians).Īs you are not alone in the world, you will meet other clans sooner or later. Every member of your clan will do his or her part to produce more resources - wood, food, iron, gold and more - to further this growth. In the course of the game, you will build an ever growing settlement. You start out with nothing but your headquarters, where all your resources are stored. To learn more about soldier levels and fighting see Soldierlevels.In Widelands, you are the regent of a small clan. For example, to create an Atlantean soldier, there must be a light trident and a tabard in a warehouse and a request for a soldier. WorkersĪ worker is created in a warehouse, when there is a request (building without certain worker) and the tool. It is an extract of the economy network PDF linked above. When you click on a building or ware in either listing, you see further information about it. Similarly, the Atlantean wares have their own overview. There is a full list of Atlantean buildings that explains the basics of each. You can find an illustration of the economy network (buildings, wares, workers) here: See Atlanteanstory (still in progress) - WARNING: SPOILER!!! Atlantean economy Network See also Gamehelpatlanteans Storyboard of campaigns and tutorials (2 smoked fish/meat + 2 bread= 3 coal or 3 iron or 2 gold or 1 diamond or 2 mountain crystal). That's one reason why there are no taverns and why the miners are directly supplied with bread, smoked fish, and meat. On the one hand, they don't eat raw meat or raw fish, prefer their own kind of bread made out of corn and blackroot and don't drink alcohol on the other hand, they are so individualistic that no one of them would ever try to create the ultimate universal Atlantean meal. Consequently, the build costs of mines are higher.įurthermore, the Atlanteans are very special (again, both positively and negatively) in the case of food. They mine in a radius of 5 fields around the mine and only do work in a group of 3 miners. Accordingly, Atlantean mines are much bigger than those from other tribes. This schooling and interest in the natural sciences (mathematics, physics, and chemistry) inspires their buildings to be very geometrical and use (besides simple planks and stone) special materials, like spidercloth, mountain crystals and diamond.Ītlantean buildings are very simple, useful, and stable. On the other hand, the Atlantean workers are much more expensive than workers of other tribes. On the one hand, Atlanteans have very good schools and don't need any masters or chiefs, as every person who has learned a job is already very good in it. The Atlanteans are a high culture with some unusual traits, both positive and negative.
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